![]() ![]() In this tournament theme summoners will only be able to choose from champions with class disadvantage to fights in the challenge and will test their ability to fight against champs that they have a natural weakness to. Champions in this mode will randomize from a pool of champions that is available to the public. ![]() In this theme all enemies will be a mystery, and will test a summoners ability to adapt to the circumstances of the fight. Unless otherwise specified, summoners will be using 4* 5/50 champions. Below are a few of my brainstormed ideas for themes, but feel free to suggest other themes that you come up with. A theme for each tournament would be decided, and depending on the theme, summoners might be limited on what tier of champion they can use, what class of champion they can use, what their goal is when fighting in the tournament, or all of the above. All other summoners will be rewarded based on the last bracket they were able to complete.Īs mentioned above, tournaments would rotate in their themes. Runners up will also receive some awesome crystals or shards along with some in game resources (less than the champion of course). Instead, summoners might be looking for the fastest time to complete a fight, or the highest percentage of health left after the fight, all depending, of course, upon the theme of the tournament.Īt the end one summoner will be crowned champion of that tournament and rewarded with rare in game crystals and resources and a unique title, Battle Realm Champion, even more rare than the legends badge This title will even further distinguish summoners by giving them purple in game text and a special summoner profile look. Once this point has been reached completion of the quest will no longer necessarily be the goal. This method of filtering down the player base will continue until a reasonable number of players are left so that things like fastest time and highest percentage of health left after the fight can be considered. The next bracket will be much the same as the first one with a harder champion(s) to fight and again a ticket accessing the next bracket will be rewarded upon completion. Anyone that finishes will be given the ticket to access the next bracket in the tournament (anyone that fails this first bracket will not be rewarded anything). In the first round of the tournament, the goal will just be to finish the quest. Once the player has chosen their champion of choice, they will take him or her into the challenge to face anywhere from 1 to 6 fights (varies depending on the tournament theme). In the future, champion requirements could be used to change things up a bit (more on this later). They will be given the option to choose from any champion currently in the 4* pool. In this event players will be given one ticket to get them one entry into the challenge. Instead, I envision it occurring quarterly.Ģ: Summoners will compete in a bracket style system that will result in one player as the champion and several runners up.ģ: Each bracket will last one week giving all summoners plenty of time to complete the challenges.Ĥ: This game mode will be run itemless, so that all summoners are on a level playing field.ĥ: Rewards will depend on which bracket you make it to.Ħ: Each tournament will have a different theme or focus point to test different aspects of a summoners skill. The purpose of this game mode would be to test the skill of all summoners to determine who is truly the best of the best.ġ: This event would not be something that occurs on a monthly basis as that would be far too frequent for an event that is geared towards finding the best summoner out there. The Battle Realm Tournament (BRT for short). I have thrown around some ideas for the name, but have just decided to call it something simple for now. So with this in mind, here is my proposal for a new mode in the game. Many of us, however, cannot dedicate enough time and money to this game to get that recognition. We all know who "best" players are if we are considering, money, time, and alliances. One of the things that keeps everyone going in this game is the continued push to be "the best." More than anything else, we all want to be recognized for the skill that we have, and sometimes that skill can be hindered by luck from the crystals, alliances, lack of money, lack of time, and many other reasons. As we move forward with this game, the biggest thing that I believe is lacking, is a way to truly pit the skills of summoners against other summoners. It is always extremely fun and exciting to see new and fresh content being added to the game. As this game continues to grow and time passes, we all continue to look forward to the next new thing.
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